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The sims 2 create a sim personality5/8/2023 ![]() Now, you'll have to actually ignore the next part of Phase 3. You can see from the screenshots below that Kelly has long black hair. Again, if you've got custom content you've made or downloaded, you won't be limited to having black, blond, red, or brown hair. You can choose from a variety of styles and a few colors. The first part presents the hair style and color options. This is the most involved one, where you determine your Sim's hair and facial structure. Don't worry, you're not locked into the appearance it's just to give you a starting block.Īfter you select something for the head template, click the 3 button below that to enter the next phase. This part is fairly quick: simply choose a template head you want to work with. The picture below shows how it looks.Īfter you've got the basic info down, click the 2 button to the left to go into the second step, called Heads. Our Sim here is Kelly National, a female dark-tan adult in good shape, with an accompanying (and completely true) bio. Provided you just jumped into the game, this button will be disabled. Clicking the snowflake by the skin tone allows you to use a customized color that you may have created. Enter the first name, age, skin color, fitness level, and bio in the appropriate fields. None are painful, although you could get lost in this part of the game for hours on end. ![]() Sim creation is divided into six distinct phases. A template of a random Sim will be given to you, and you'll be off! When highlighted, it reads "Create A Sim." Click that, then click the "Create A Sim" option again when the small menu pops up. The Sim staring in this guide has the surname of National, so we're going with that.Īfter typing in the last name, hit the button above and to the left of the UCP. At the bottom of the screen is a text box where you enter your family's last name. Go ahead and hit that, and you'll see the starting step of Sim creation. There will be no families in the "bin," so we'll have to make our own.Īfter clicking the Families button, there's no way you can miss the big button to create a one. Despite that, ALL NEW NEIGHBORHOODS come equipped with NPC (non-player controlled) Sims that can be used as friends, lovers, and so on.īut we're not interested in that yet, are we? We need to make a Sim, and to start that process, click the Families button in the Universal Control Panel (UCP) in the bottom right corner. Check out the before and after pics here.Ĭreating a Sim To assist in the guide, Pyroville already has a number of active (i.e., playable) families populating it that were created prior to the start of the writing of this guide. In time you can make the same neighborhood look, if not more realistic, then a lot more interesting. You can choose from rocks, trees, rainbows, fauna, and such. To do that, click the Decorations button in the UCP. A few buildings, but what else? The nice thing is, you can further customize your neighborhood by adding Decorations. When you're all ready to start, click the Play button at the bottom of the screen.Īs you can see, the neighborhood looks pretty barren. Click the picture itself to bring up a description of the neighborhood that you can edit. You can actually rename it simply by changing its text box below the picture. So once you've got a neighborhood ready, look at it in the selection. ![]() ![]() A little self-serving, yes, but there it is. You can make your own custom neighborhoods via that game if you own it too! We won't go into the details of that until MUCH later in the guide, but yes, it is possible.įor the purposes of this example, we created a neighborhood using the Pleasantview template, and named it Pyroville. Those are the same files that cities are saved under in SimCity 4. If you think the SC4 extension of the files looks familiar, you're right. Again, the choice is a purely cosmetic one. An icon there will let you create a neighborhood from a template SC4 file, although you can further customize it to make it desert or grassland landscape. To do so, click the right pointing button that's to the right of the video of Veronaville. No matter what neighborhood you have, its personality is determined by the Sims that inhabit it, not the other way around.īut the game just doesn't feel personalized unless you create your own neighborhood. None of the three has a distinct advantage or disadvantage. The game ships with three neighborhoods that are presented to you from the beginning: Pleasantview, Strangetown, and Veronaville. But even before that, you've got a small choice to make.Ĭhoosing (and/or Creating) a Neighborhood ![]() Everything has a beginning of course, and you can't start a Sim's life without making the Sim first. ![]()
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